
Keep checking up on its official website for more details as development continues - and for in-depth information on all aspects of gameplay, head straight to the Official We Need to Go Deeper Wiki. We Need to Go Deeper is expected to hit Steam Early Access at some point over the next year. Here’s some undersea footage from We Need to Go Deeper: Last December, it was announced that the roguelike is among the 20 projects selected to form the Taco Bell Indie Game Garage, a program intended to support and promote promising games being development by independent studios. Indeed, We Need to Go Deeper is making waves in the video game industry.

The visuals take inspiration from the original artwork drawn for 20,000 Leagues Under the Sea by Édouard Riou, and they certainly make the game a sight to behold.

No two runs through The Living Infinite are the same, so there’s always a reason to revisit the depths.Įngaging gameplay is one way that We Need to Go Deeper draws you into its undersea world, but its hand-drawn graphics are just as crucial to the tone Deli Interactive is aiming to achieve. Check the price history, create a price alert. However, it’s far more likely that you’ll run into a school of murderous monsters, an aggressive pack of submarine pirates, or even a long-forgotten undersea civilization. Compare prices of over 40 stores to find best deals for We Need To Go Deeper in digital distribution. You might head down below in your sub and immediately stumble upon a hidden cache of treasure chests, making you rich beyond your wildest dreams. The Ancient One The Lunar Guardian The Ambassador Enemies The Hive The Quadken The Sleepy Giant The Sightless The Ephyra The Leviathan The Pale Whale The Erupting Shell We Need To Go Deeper Wiki The Meteor Aurelian Depths Categories Community content is available under CC BY-NC-SA 3.0 unless otherwise noted. The artwork is pretty good, although its fuzzy at 1440p. In the game, you and your crew must embark on many voyages into a mysterious undersea trench known as The Living Infinite. Its a good laugh, but probably the buggiest game Ive ever played. Remember that you can run past every enemy until the end, as there is no barriers or enemies on your way. We Need to Go Deeper is a 2-4-player cooperative submarine rogue-like set in a Verne-inspired undersea universe. It can be received for: Survive from floor 1 to floor 50 in Endless Mode. The Living Infinite is a mysterious undersea trench that has already claimed the lives of many brave explorers - and now it’s down to you and your crew to venture down into the depths and see what’s up for grabs. We need to go Deeper - Gold is a Gold trophy in Gauntlet: Slayer Edition. In We Need to Go Deeper, all the best loot hides below the reflective surface of a fearsome body of water. Gamepedia and the game’s developer Deli Interactive are pleased to announce the Official We Need to Go Deeper Wiki.
WE NEED TO GO DEEPER MONSTERS FULL
Throughout a single voyage through Deeper's randomized ocean, you could encounter anything from a band of submarine pirates, to an undersea cave full of Monsters and Treasure Chests, to an underwater civilization that may help or hinder you on your journey - depending on what kind of civilization they wind up being.Looking for a completely unique co-op experience? We Need to Go Deeper is a roguelike about submarines and sunken treasure, set against a beautiful backdrop inspired by the works of Jules Verne. Part of the goal is to provide players with a game world that will be enjoyable and exciting to explore.

What would it be like to be a crew member aboard the Nautilus? To be exploring the deep, facing the wrath of a giant squid one moment, and uncovering the lost city of Atlantis the next? The world of We Need to go Deeper was heavily inspired by the works of Jules Verne, with 20,000 Leagues Under the Sea in particular being a heavy influence on our game's universe. For example, if the player character has 13 points in FUN, and 9 in SMARTS, choosing the dialogue option associated with FUN will result in a successful outcome. There are six stats: SMARTS, BOLDNESS, CREATIVITY, CHARM, FUN, and MONEY. To be successful in your mission, you and your crew will have to work together to pilot a Submarine, as only with your submersible in-tact will you be able to live to see the bottom of The Living Infinite. In Monster Prom and Monster Camp, successful dialogue choices are based on which Stats the player has more of between two choices, each with an assigned stat. In the game, you and your crew must embark on many voyages into a mysterious undersea trench known as The Living Infinite. How can I find the best prices for We Need to Go Deeper CD keys compares the cheapest prices of We Need to Go Deeper on the digital. We Need to go Deeper is a 2-4-player cooperative submarine rogue-like set in a Verne-inspired undersea universe.
